Mexico

Type: Dice

Buzz Factor: Insane



	Modified rules to Mexican; but unlike Mexican, its got a Insane
buzz factor. Supplies: beer, people, dice, and a cup that you can't 
see through. 
	Choose someone to go first, and roll the dice, take a peek, and don't
let anyone else see the roll. You can either tell the truth on what you rolled
or lie about it.
	The bigger of the dies is tens, the smaller is ones. So, if you have
4 and 5, your hand is 54. 6 and 1 is 61 and so on. So hand 16 does not
exist.
	You always have to roll, by truth or lie, better than the previous
player. The hands are in numerical order with the following modifications
(starting with the highest):
 
1-1 	special
2-1	special
 
6-6   5-5   4-4	  3-3   2-2	pairs are better than a mixed hand
 
6-5   6-4   6-3   6-2   6-1   5-4 ...  3-1
 
	The next player decides whether he believes the roll or not. If 
he doesn't, he lifts the cup to check. If the truth was told, the person
who questioned must drink (1/3 of a bottle/can is standard). If the liar
is caught, the liar drinks. However, if the person chooses not the question
the previous roll, he takes the dice (not looking at them) and rolls,
continuing the game.
	If you roll (or lie) 1-1 (the highest roll), you may tell someone to 
drink. If the person believes, he drinks once and the next player continues.
If the person wrongly accuses him of lying, and the 1-1 was true, he drinks
twice. (Once for 1-1 and once for checking a true hand.)
****** My variation for 1-1: If you roll or lie 1-1, put a full can or
bottle on top of the cup and challenge someone of your choice to drink or
check. The person picked must down half or peak. If it is indeed a 1-1,
he/she must down the FULL can/bottle! If he/she called a bluff, the LIAR
must down the whole thing!
	2-1 (mexico) changes the direction of the game, and, of course, can
be challenged.
	Basically, that's the game. There is, however, special sanctions
in some cases:

  - If you drop a die (and someone notices), drink once
      - in case of two dice, drink twice. If no one notices, continue normally.
    (If the following player believes your 5-4 with only one dice, it really
    isn't your concern after that.)
  - If you roll, and one dice escapes the cup, drink once
      - two dice, twice
  - If you break the cup, drink three bottles and fetch another cup.
  - If you lose a dice, again three bottles.
  - If you say a lower hand than the previous, or say an unexisting hand (2-3 
    for example), and if someone notices, drink once. If no one notices, 
    continue normally.
 
	In all cases (except 1-1), when someone drinks, the player next
to the drinker begins from zero.

********Also, the group that starts the game may have their own special dice
combinations, like the one I know has a 4-2, a Ronnie Lott, where you have to
do some trick with the dice, like rolling a special way; the following player
or players, depending on the house rules, must repeat the trick exactly or
drink, if more than one repeat in turn, then the first one to mess up drinks.

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